Categoria: Tendências
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Creators pick their preferred short-form video platforms
Digiday asked several creators, if they could only use one short-form vertical video platform, which would they choose and why.
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Creators pick their preferred short-form video platforms
Digiday asked several creators, if they could only use one short-form vertical video platform, which would they choose and why.
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Creators pick their preferred short-form video platforms
Digiday asked several creators, if they could only use one short-form vertical video platform, which would they choose and why.
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What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
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What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
-
What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
-
What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
-
What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
-
What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
-
What will it take to get brands to increase their gaming spend in 2024?
After an explosion in global gaming activity during the COVID-19 pandemic, gaming came back to the ground somewhat in 2023 — but it is now firmly established as one of the most popular entertainment channels, and perhaps even the most popular, according to a 2023 study by Deloitte. Yet stakeholders in the gaming marketing and advertising…
